The Wild Tangents
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Conceptualizing a Character
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= Underlying assumptions = == Coming up with ideas == When in doubt, shamelessly lift from established TV/movies/books/video games. === Mechanical Underpinnings === Remember to put your character's personality and motivations in the forefront, since you'll be piloting them during roleplaying sequences and using their motivations to decide their path forward. But also be open to adapting the initial concept seeds to mesh with the mechanical choices you have to make. As much as the game has evolved and grown since the earliest inception decades ago, it still has lineage to it's dungeon-diving roots so combat and overcoming dungeon hazards still be a key aspect of your character. The game and characters are best approached from the Indiana Jones perspective than 2001: A Space Odyssey. A portion of what you will choose will have discrete and adjudicated effects or structured abilities that all plug together. The flexibility of character creation is the modular nature of stitching together the variety of things in cool ways. There is always this push and pull at the genesis of character creation. === For the the Wild Tangents specifically === For our purposes with everything plugging into the baseline assumptions of the Paizo Organized Play/Pathfinder Society - '''your characters will need to have an allegiance to the Society in some way.'''<blockquote>If I were running a different campaign (and believe me, many a good Game Master has been stewing on their yet-unrealized magnum opus for a decade or so), I'd leave allegiances and loyalties up to players and help wrap the campaign around it in a more bespoke presentation. Someday. Soon...</blockquote>Your allegiance to the Society can take whatever form you wish! Your PC might have been rescued by them and feels they owe service, either in reverence or obligation, perhaps your PC has been working their whole life toward this after learning about the Society as a child, perhaps they drank the kool-aid and have a kind of blind-faith attachment, perhaps they were blackmailed in some fashion and begrudgingly act as an agent of the Society, maybe their deity directly commanded them to. Many other ideas abound - use these or come up with your own!
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