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Lines and veils
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== The big obvious ones are: == * No slavery ** Things can become problematic in this regard, since it can be easy to slide into the comedy of hiring <s>slaves</s> unpaid interns. Some fantasy worlds we might decide to completely side step by saying slavery doesn't exist in this universe, other worlds we might decide slavery exists in the backdrop of reality but our campaign won't have anything to do with it, and yet others we might decide slavery exists and our characters are driven to liberate the enslaved. In any case, a line is drawn where we/our characters will not be the enslavers, regardless of how many unpaid interns we might like to have on staff. * no rape/sexual assault ** obvious reasoning here, too real for fantasy and has no place at the gaming table. * no bigotry (racism/homophobia/transphobia/sexism/etc) ** Things become a gray area with characters having a variety of ancestries, and how other characters within the world might react to certain ancestries. An easy way to handle this is generally characters might find it unusual to see certain ancestries in certain areas, but have no fears about them reductive opinions about their ancestry. * etc === Campaign-specific ones: === But we might decide, as a group to draw some lines to things like: no stealing or no bloodshed. For the no stealing/no bloodshed type of examples: it might be because we have personal, IRL, convictions surrounding it Or, in an interesting twist, it might be story-related such as playing a campaign. Maybe we are all clerics and champions of a goody two-shoes diety where we took an oath to never lie, steal, or draw blood. The party then has to use clever roleplaying and problem-solving to find ways through all encounters and combats with non-lethal attacks and such.
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