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Conceptualizing a Character
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=== Mechanical Underpinnings === Remember to put your character's personality and motivations in the forefront, since you'll be piloting them during roleplaying sequences and using their motivations to decide their path forward. But also be open to adapting the initial concept seeds to mesh with the mechanical choices you have to make. As much as the game has evolved and grown since the earliest inception decades ago, it still has lineage to it's dungeon-diving roots so combat and overcoming dungeon hazards still be a key aspect of your character. The game and characters are best approached from the Indiana Jones perspective than 2001: A Space Odyssey. A portion of what you will choose will have discrete and adjudicated effects or structured abilities that all plug together. The flexibility of character creation is the modular nature of stitching together the variety of things in cool ways. There is always this push and pull at the genesis of character creation.
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