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Lines and veils
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= Deciding Lines and Veils = We should just be clear during our [[session 0]] where we want out lines and veils to be. It just creates an overall cleaner expectation, and there will be plenty of other things to focus on within the plot and scene encounters. We can always add new things to the lists as we go (or remove them), depending on how comfortable people are with certain aspects of the world. Lines can also be drawn for how we approach things as characters, rather than wholly striking things from the world. For example, we might decide stealing is a necessary evil in order to defeat the villain-king, but our characters then develop a moral conviction to "pay it forward" and give back to the world in greater value than what they stole. This can even be decided at the plot-level, where stealing from the rich and giving to the poor is an overarching theme of the campaign.
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