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Conceptualizing a Character
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== The school of "I have no idea what I'm doing" == One school of thought is to have zero plan. It's is wholly valid and can make some interesting characters. In reality, at each level of character advancement there will be maybe a half dozen choices to pick from (plus anything that came before). There will be plenty of playing happening between level-ups, so you'll have an idea of the things you like this PC to do and then choose an option that best suits that. If there are things you'd like to change, there are in-universe and mechanical means to do so. If we all kind figure out the haphazard choices are not working together, the character can be scrapped and remade in their own image.
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