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Conceptualizing a Character
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== The "meh, this is cool" approach == This is basically a blend of the two - you have a vague handle on some stuff, but don't give a shit to look too closely at an optimized plan and just kinda go with what sounds neat. You might plan a few levels ahead, or plan out some key choices but infill the rest with other stuff. Your perspective might be in the grand scheme of things it'll all work out. Plus, there's magic items and other silly player shenanigans that derail the best laid plans of mice and GMs anyways, so whatevs.
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