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Conceptualizing a Character
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= Regarding long-term character paths = PCs are meant to grow, develop and change with the world they adventure in. It's a good idea to look ahead at the type of feats and such at higher levels, but leave some wiggle room for your character to grow to meld with the setting/party/plot. PCs are also meant to come and go. Character death is always a possibility or to be written out of the game. The main benefit of PFS scenarios and their modular repeatability, it it's a great environment to juggle multiple characters and/or testbed new character concepts. As we jump into higher level scenarios, we can jump into higher level characters as well. (I only want to start at low level scenarios to give new players time to acclimate to the basics.)
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