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	<id>https://wildtangents.discardedworlds.net/index.php?action=history&amp;feed=atom&amp;title=Custom_Characters</id>
	<title>Custom Characters - Revision history</title>
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	<updated>2026-04-20T09:52:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wildtangents.discardedworlds.net/index.php?title=Custom_Characters&amp;diff=389&amp;oldid=prev</id>
		<title>Discarde: Created page with &quot;Bespoke characters are awesome! The pregens are great for pick-up-and-play, but the whole point of TTRPGs is to make characters you&#039;d like to play.  One major pitfall of character creation is analysis paralysis. Work with your GM and/or fellow players to workshop out some ideas.  == Check with your GM == Generally, regardless if it&#039;s a wild tangents play space or some other gaming table with some other GM, check with your GM what type of characters are allowed/not allowe...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wildtangents.discardedworlds.net/index.php?title=Custom_Characters&amp;diff=389&amp;oldid=prev"/>
		<updated>2023-09-03T18:54:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Bespoke characters are awesome! The pregens are great for pick-up-and-play, but the whole point of TTRPGs is to make characters you&amp;#039;d like to play.  One major pitfall of character creation is analysis paralysis. Work with your GM and/or fellow players to workshop out some ideas.  == Check with your GM == Generally, regardless if it&amp;#039;s a wild tangents play space or some other gaming table with some other GM, check with your GM what type of characters are allowed/not allowe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Bespoke characters are awesome! The pregens are great for pick-up-and-play, but the whole point of TTRPGs is to make characters you&amp;#039;d like to play.&lt;br /&gt;
&lt;br /&gt;
One major pitfall of character creation is analysis paralysis. Work with your GM and/or fellow players to workshop out some ideas.&lt;br /&gt;
&lt;br /&gt;
== Check with your GM ==&lt;br /&gt;
Generally, regardless if it&amp;#039;s a wild tangents play space or some other gaming table with some other GM, check with your GM what type of characters are allowed/not allowed in the campaign they are prepping for.&lt;br /&gt;
&lt;br /&gt;
There might be cases where certain restrictions are in place for plot/setting reasons, balance reasons, or other design choices.&lt;br /&gt;
&lt;br /&gt;
== Tools for building ==&lt;br /&gt;
A few great resources for character creation are [https://pathbuilder2e.com/ Pathbuilder] and [https://2e.aonprd.com/ archives of nethys]&lt;br /&gt;
&lt;br /&gt;
== For the Wild Tangents ==&lt;br /&gt;
I&amp;#039;ll pretty much allow anything for the time being, but check with me if something you want to use has the uncommon or rare traits.&lt;br /&gt;
&lt;br /&gt;
Since we are playing largely within the Pathfinder Society umbrella, there are a few restrictions:&lt;br /&gt;
&lt;br /&gt;
* No homebrew content (partly balance, partly because idk how to get it integrated into Foundry stuff)&lt;br /&gt;
* characters must be loyal to/allied with the Pathfinder Society in some way&lt;br /&gt;
** as such, all custom characters will get the [https://2e.aonprd.com/Archetypes.aspx?ID=13 Pathfinder Agent] as a [https://2e.aonprd.com/Rules.aspx?ID=1333 free archetype].&lt;br /&gt;
* No evil characters / ulterior motives (see above)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
There is a lot to consider with creating characters, so I made an infodump on it. I try to include a lot of useful information, but it is an unedited joy ride of thoughts.&lt;br /&gt;
&lt;br /&gt;
[[Infodump:Conceptualizing_a_Character]]&lt;/div&gt;</summary>
		<author><name>Discarde</name></author>
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