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Iconic Character List: Difference between revisions

From The Wild Tangents

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* be good at close-quarters strength?
* be good at close-quarters strength?
* use magic to heal and protect?
* use magic to blow up and change things?
* use magic to blow up and change things?
* use magic to heal and protect?
* sneak around and speak quickly?
* sneak around and speak quickly?
*
 
= Character Select Screen =
Just like a video game :)
 
== Close Quarters combat-focused ==
{| class="wikitable"
!'''Name'''
!'''Ancestry'''
!'''Class'''
!'''Personality'''
!'''Role in Combat'''
|-
|Valeros
|Human
|Fighter
|A good-natured jock
|Jump in the fray and do all the things
|-
|Amiri
|Human
|Barbarian
|Driven, no time for idle people.
|Jump in the fray and bash some skulls
|-
|Sajan
|Human
|Monk
|Focused and searching
|Controlled movement and rapid attacks
|-
|Seelah
|Human
|Champion
|Earnest and duty-bound
|Defender and ally protection
|-
|Harsk
|Dwarf
|Ranger
|Gruff, rugged man of few words
|Single-target focus and strong attacks
|}
== Magic, for healing and other buff/debuff support ==
{| class="wikitable"
!'''Name'''
!'''Ancestry'''
!'''Class'''
!'''Personality'''
!'''Role in Combat'''
|-
|Kyra
|Human
|Cleric
|Devout and steadfast
|Protects allies with magic and the tip of a blade
|-
|Lini
|Gnome
|Druid
|Gentle and loyal with wanderlust
|Commands snow leopard and provides support
|}
== Magic, of the blowing up and Other Effects<sup>TM</sup> variety ==
{| class="wikitable"
!'''Name'''
!'''Ancestry'''
!'''Class'''
!'''Personality'''
!'''Role in Combat'''
|-
|Ezren
|Human
|Wizard
|World-hardened catching up on wasted youth
|Blasts attack spells and other support effects
|-
|Seoni
|Human
|Sorcerer
|Cautious, keeps her cards close
|Blasts attack spells and other support effects
|}
== Sneaky or otherwise widely skilled ==
{| class="wikitable"
!'''Name'''
!'''Ancestry'''
!'''Class'''
!'''Personality'''
!'''Role in Combat'''
|-
|Merisiel
|Elf
|Rogue
|Jaded but enjoys freedom
|Nimble, quick to stab in the tender spots
|-
|Lem
|Halfling
|Bard
|Entertains to escape the past
|Supports allies with spells and abilities
|}
 
= Advanced Options =
If a pre-generated character isn't to your liking, [[Custom Characters|refer to this page]].

Latest revision as of 14:24, 3 September 2023

Do you want to:

  • be good at close-quarters strength?
  • use magic to heal and protect?
  • use magic to blow up and change things?
  • sneak around and speak quickly?

Character Select Screen[edit | edit source]

Just like a video game :)

Close Quarters combat-focused[edit | edit source]

Name Ancestry Class Personality Role in Combat
Valeros Human Fighter A good-natured jock Jump in the fray and do all the things
Amiri Human Barbarian Driven, no time for idle people. Jump in the fray and bash some skulls
Sajan Human Monk Focused and searching Controlled movement and rapid attacks
Seelah Human Champion Earnest and duty-bound Defender and ally protection
Harsk Dwarf Ranger Gruff, rugged man of few words Single-target focus and strong attacks

Magic, for healing and other buff/debuff support[edit | edit source]

Name Ancestry Class Personality Role in Combat
Kyra Human Cleric Devout and steadfast Protects allies with magic and the tip of a blade
Lini Gnome Druid Gentle and loyal with wanderlust Commands snow leopard and provides support

Magic, of the blowing up and Other EffectsTM variety[edit | edit source]

Name Ancestry Class Personality Role in Combat
Ezren Human Wizard World-hardened catching up on wasted youth Blasts attack spells and other support effects
Seoni Human Sorcerer Cautious, keeps her cards close Blasts attack spells and other support effects

Sneaky or otherwise widely skilled[edit | edit source]

Name Ancestry Class Personality Role in Combat
Merisiel Elf Rogue Jaded but enjoys freedom Nimble, quick to stab in the tender spots
Lem Halfling Bard Entertains to escape the past Supports allies with spells and abilities

Advanced Options[edit | edit source]

If a pre-generated character isn't to your liking, refer to this page.