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What is the Pathfinder Society?
= Paizo Organized Play =
Paizo Organized Play
Paizo has a structured form of small adventures that people can join tables to play at their Friendly Local Game Store. These are meant to be smaller semi-standalone episodes that tie into common themes, but don’t really fit into larger campaign plotlines.
Paizo has a structured form of small adventures that people can join tables to play at their Friendly Local Game Store. These are meant to be smaller semi-standalone episodes that tie into common themes, but don’t really fit into larger campaign plotlines. For example, the PFS Season 1 is the “Year of the Open Road” where the scenario episodes all tied into themes of travel and exploration; Season 4 is the “Year of Boundless Wonder” so the scenario epsiodes all have to deal with some kind of powerful artifact or treasure that must be sorted out. For overarching story plots, the Adventure Paths are where to go, but those usually require a long time commitment.


Think of it all kinda like an MMO. for those unfamiliar: MMO worlds are mostly static with a bunch of players running around independently completing a bunch of quests strewn about in the world. These quest lines have parallel-but-independent storylines that everyone is completing at different rates even though everyone is running around doing all this stuff at the same time. As the MMO gets expansions, the world gets some updates and new quest lines are added into the questing landscape, but the existing quest lines are still there for new characters to complete. Some players complete the quests/questlines several times over on different characters for various reasons - familiarity & easy exp, the loot, showing new friends the cool story sequences, etc.
For example, the PFS Season 1 is the “Year of the Open Road” where the scenario episodes all tied into themes of travel and exploration; Season 4 is the “Year of Boundless Wonder” so the scenario episodes all have to deal with some kind of powerful artifact or treasure that must be sorted out. For overarching story plots, the Adventure Paths are where to go, but those usually require a long time commitment.


The Pathfinder Society scenarios are similar - they are repeatable but only on different characters. There are valid reasons why you might want to repeat them - TTRPGs, unlike video games and MMOs, can be very different on different play throughs based on who is at the table and what their character is trying to accomplish. A player might be interested in replaying a scenario to get a new angle on lore they missed the first time, to get some easy/familiar exp for their character, build a shared experience with a friend to reference funny stuff that comes up, and other reasons (probably all of the above, tbh).
Think of it all kinda like an MMO. The Pathfinder Society scenarios are similar - the quests are repeatable but only on different characters. There are valid reasons why you might want to repeat them - TTRPGs, unlike video games and MMOs, can be very different on different play-throughs based on who is at the table and what their character is trying to accomplish. A player might be interested in replaying a scenario to get a new angle on lore they missed the first time, to get some easy/familiar exp for their character, build a shared experience with a friend to reference funny stuff that comes up, and other reasons (probably all of the above, tbh).


Pathfinder Society
= Pathfinder Society =
Out of universe/real world: the quests are essentially “episodes” under the umbrella of the Pathfinder Society’s evolving story/lore. This helps players going to their FLGS all know what to expect, since the Society has a general code of ethics. It’s a useful common starting point since often at the FLGS tables, you might be playing with strangers. It helps foster a more consistent experience regardless of where you play.


In-universe/in the game: The Pathfinder Society is basically Archaeology Starfleet. Kinda like Star Trek Starfleet, they are bound by a code of ethics and moral imperatives to “Explore, Report, Cooperate”. They task themselves with digging up secrets of the past and acting as a kind of neutral diplomatic/humanitarian agency. In order to become a Pathfinder Agent, a person would need some years of study and training with the Society, which makes sense why lvl 1 PCs start with their initial weapon/skill training proficiencies, and a starting suite of abilities/spells. The Society has lodges established around the world which is helpful to serve as a base of operations for agents doing around doing stuff.
== Out of universe/real world: ==
Quest Rewards
The quests are essentially “episodes” under the umbrella of the Pathfinder Society’s evolving story/lore. This helps players going to their FLGS all know what to expect, since the Society has a general code of ethics. It’s a useful common starting point since often at the FLGS tables, you might be playing with strangers. It helps foster a more consistent experience regardless of where you play.
 
== In-universe/in the game: ==
The Pathfinder Society is basically Archaeology Starfleet. Kinda like Star Trek Starfleet, they are bound by a code of ethics and moral imperatives to “Explore, Report, Cooperate”. They task themselves with digging up secrets of the past and acting as a kind of neutral diplomatic/humanitarian agency.
 
In order to become a Pathfinder Agent, a person would need some years of study and training with the Society, which makes sense why lvl 1 PCs start with their initial weapon/skill training proficiency, and a starting suite of abilities/spells.
 
The Society has lodges established around the world which is helpful to serve as a base of operations for agents doing around doing stuff.
 
=== Quest Rewards ===
The PFS scenarios have a sterile but useful way of assigning loot rewards at the end of the scenario - everything you, as a Pathfinder Agent, find over the course of the quest is handed over to the lodge when you report in. There is a kind of subquest completion checklist the GM will track behind the screen, and based on what you, as players, do and accomplish in the scenario will determine how much the Society pays your characters in return. If you rush through a scenario, you won’t get the full gold piece “paycheck” than if you took the time to help resolve the side issues presented along the way.
The PFS scenarios have a sterile but useful way of assigning loot rewards at the end of the scenario - everything you, as a Pathfinder Agent, find over the course of the quest is handed over to the lodge when you report in. There is a kind of subquest completion checklist the GM will track behind the screen, and based on what you, as players, do and accomplish in the scenario will determine how much the Society pays your characters in return. If you rush through a scenario, you won’t get the full gold piece “paycheck” than if you took the time to help resolve the side issues presented along the way.


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Much like an MMO, you also gain additional points/reputation currency to spend on smaller bonus stuff. If you’ve got a lot of reputation built up with one of the internal branches of the Society, you can dip into the Society’s reserves a little bit to equip yourself with some extra potions and other consumables between each quest.
Much like an MMO, you also gain additional points/reputation currency to spend on smaller bonus stuff. If you’ve got a lot of reputation built up with one of the internal branches of the Society, you can dip into the Society’s reserves a little bit to equip yourself with some extra potions and other consumables between each quest.


=== '''Record Keeping''' ===
= Record Keeping =
So it is largely honor system for record keeping, but the FLGS does sign off on your completion of quests and stuff. Then you should upload the chronicle sheet to your account on Paizo’s website. This is mostly if there is an issue, past information can be pulled up to sort it out.
So it is largely honor system for record keeping, but the FLGS does sign off on your completion of quests and stuff. Then you should upload the chronicle sheet to your account on Paizo’s website. This is mostly if there is an issue, past information can be pulled up to sort it out.


 
=== For our purposes ===
For our purposes, I wont have us do this unless people want to. I will be up front about this: I’ll probably be fairly lax about the record keeping. I will however maintain an excel sheet tracking who has what character, who signed up for which scenario, and stuff like that. The remaining details I figure will just live on the character sheets within Foundry. But if anyone wants this to plug into the official Organized Play stuff in some way, I’m open to it :)
I wont have us do this unless people want to. I will be up front about this: I’ll probably be fairly lax about the record keeping. I will however maintain a table tracking who has what character, who signed up for which scenario, and stuff like that. The remaining details I figure will just live on the character sheets within Foundry. But if anyone wants this to plug into the official Organized Play stuff in some way, I’m open to it :)

Latest revision as of 11:39, 4 September 2023

Paizo Organized Play[edit | edit source]

Paizo has a structured form of small adventures that people can join tables to play at their Friendly Local Game Store. These are meant to be smaller semi-standalone episodes that tie into common themes, but don’t really fit into larger campaign plotlines.

For example, the PFS Season 1 is the “Year of the Open Road” where the scenario episodes all tied into themes of travel and exploration; Season 4 is the “Year of Boundless Wonder” so the scenario episodes all have to deal with some kind of powerful artifact or treasure that must be sorted out. For overarching story plots, the Adventure Paths are where to go, but those usually require a long time commitment.

Think of it all kinda like an MMO. The Pathfinder Society scenarios are similar - the quests are repeatable but only on different characters. There are valid reasons why you might want to repeat them - TTRPGs, unlike video games and MMOs, can be very different on different play-throughs based on who is at the table and what their character is trying to accomplish. A player might be interested in replaying a scenario to get a new angle on lore they missed the first time, to get some easy/familiar exp for their character, build a shared experience with a friend to reference funny stuff that comes up, and other reasons (probably all of the above, tbh).

Pathfinder Society[edit | edit source]

Out of universe/real world:[edit | edit source]

The quests are essentially “episodes” under the umbrella of the Pathfinder Society’s evolving story/lore. This helps players going to their FLGS all know what to expect, since the Society has a general code of ethics. It’s a useful common starting point since often at the FLGS tables, you might be playing with strangers. It helps foster a more consistent experience regardless of where you play.

In-universe/in the game:[edit | edit source]

The Pathfinder Society is basically Archaeology Starfleet. Kinda like Star Trek Starfleet, they are bound by a code of ethics and moral imperatives to “Explore, Report, Cooperate”. They task themselves with digging up secrets of the past and acting as a kind of neutral diplomatic/humanitarian agency.

In order to become a Pathfinder Agent, a person would need some years of study and training with the Society, which makes sense why lvl 1 PCs start with their initial weapon/skill training proficiency, and a starting suite of abilities/spells.

The Society has lodges established around the world which is helpful to serve as a base of operations for agents doing around doing stuff.

Quest Rewards[edit | edit source]

The PFS scenarios have a sterile but useful way of assigning loot rewards at the end of the scenario - everything you, as a Pathfinder Agent, find over the course of the quest is handed over to the lodge when you report in. There is a kind of subquest completion checklist the GM will track behind the screen, and based on what you, as players, do and accomplish in the scenario will determine how much the Society pays your characters in return. If you rush through a scenario, you won’t get the full gold piece “paycheck” than if you took the time to help resolve the side issues presented along the way.

Characters then presumably have access to the Society’s resources in some way to craft/buy whatever magic items you can afford, rather than just putting up with whatever items you come across and waiting for the next best thing to come along.

Much like an MMO, you also gain additional points/reputation currency to spend on smaller bonus stuff. If you’ve got a lot of reputation built up with one of the internal branches of the Society, you can dip into the Society’s reserves a little bit to equip yourself with some extra potions and other consumables between each quest.

Record Keeping[edit | edit source]

So it is largely honor system for record keeping, but the FLGS does sign off on your completion of quests and stuff. Then you should upload the chronicle sheet to your account on Paizo’s website. This is mostly if there is an issue, past information can be pulled up to sort it out.

For our purposes[edit | edit source]

I wont have us do this unless people want to. I will be up front about this: I’ll probably be fairly lax about the record keeping. I will however maintain a table tracking who has what character, who signed up for which scenario, and stuff like that. The remaining details I figure will just live on the character sheets within Foundry. But if anyone wants this to plug into the official Organized Play stuff in some way, I’m open to it :)