Lines and veils
From The Wild Tangents
Lines
These are the lines-in-the-sand. It's something we agree upon as a group and decide on the things that simply do not exist in our campaign world. The point is to get together and play a fun fantasy game, not be weighed down the the ethical dilemmas from our everyday lives.
The big obvious ones are:
No slavery<ref>test</ref>, no rape/sexual assault, no bigotry<ref>test2</ref>, etc Template:Reflist * things become a gray area with characters having a variety of ancestries, and how other characters within the world might react to certain ancestries. An easy way to handle this is generally characters might find it unusual to see certain ancestries in certain areas, but have no qualms about them or reductive opinions about their ancestry.
But we might decide, as a group to draw some lines to things like: no stealing or no bloodshed